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	<title>Comments on: How do you spend your work day?</title>
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	<description>a blog on design / culture / telecom / networks / work / life / online-offline / new york</description>
	<pubDate>Tue, 02 Dec 2008 13:41:06 +0000</pubDate>
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		<title>By: Frank P</title>
		<link>http://www.weatherpattern.com/2007/08/how-do-you-spend-your-work-days/#comment-18</link>
		<dc:creator>Frank P</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:25:18 +0000</pubDate>
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		<description>I find the efforts to quantify money lost due to time spent playing games pretty suspect.  First, it ignores the ways in which the natural human approach to work is to have spurts of productivity and rest....not to just punch a clock and turn on for 8 hours and then turn off.   The games may well help productivity, because people might just get so bored that they do nothing if they didn't have the micro-reward of a game to lure them through the micro-boredom of, say, reading lots of dull documents.

Second, once the modern employer stops demanding always-on practices of taking work home, etc., then they can expect the employee to be always-on at work.</description>
		<content:encoded><![CDATA[<p>I find the efforts to quantify money lost due to time spent playing games pretty suspect.  First, it ignores the ways in which the natural human approach to work is to have spurts of productivity and rest&#8230;.not to just punch a clock and turn on for 8 hours and then turn off.   The games may well help productivity, because people might just get so bored that they do nothing if they didn&#8217;t have the micro-reward of a game to lure them through the micro-boredom of, say, reading lots of dull documents.</p>
<p>Second, once the modern employer stops demanding always-on practices of taking work home, etc., then they can expect the employee to be always-on at work.</p>
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