Archive for December, 2007

Social Networks, Academic Rockstars, Micro-celebrity

Monday, December 24th, 2007

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Image source: Amazon.com

I love the idea nanocelebrity or micro-celebrity, where people are famous among a small group, but far from being a household name. Academic conferences are often a great place to find micro-celebrity. In the US, few academic cross over to the mainstream celebrity. Within a field, an academics can become rock stars, who have followers and detractors and can be controversial for their ideas. Their opinions can be widely cited and discussed in formal scholarship as well as on blogs and discussion groups.

At the recent Computational Social Sciences conference I attended and covered here, many of my social network theory rock star heroes  were speaking, including Lada Adamic from the University of Michigan. Adamic has done some important and early work looking into the link structures of the blogosphere.  In 2005, she “famously” looked at political blogs after the 2004 US Presidential Election, showing how most blue and red blog were far more likely to link to similarly minded blogs. Some of her visualizations made their way across the internet increasing her micro-celebrity status. The first time I met her (in the elevator at another conference) I didn’t even realize who she was. In the world of micro-celebrity, one’s ideas can be posted across the blogosphere, and can have the occasional pictureless quote in mainstream publications, adding to their street credibility among their small fan base.

Clive Thompson recently wrote a nice column on the subject and how Facebook status updates are like sending out press releases. He quotes Theresa Senft who is attributed with coming up with the idea micro-celebrity in the digital age, “People are using the same techniques employed on Madison Avenue to manage their personal lives.” In a networked society, information flows more freely and connections are more easily made. Groups of interested parties are form around people, through discussion forums and Yahoo Groups are Thompson sites. However, micro-celebrity can even be sliced into smaller facets.

Facebook allows anyone to be and operative as a micro-celebrity. It’s not uncommon for people who went to college in the Facebook era to have over 500 friends. On the occasional ego-check to see how many “friends” I have, I usually surprised to see how high the number is, because I don’t consider myself a power user. Digital micro-celebrity is replacing what was the traditions of the “small town.” The traditional “small town” with multi-generations living near by, if not the same street or house, fostered micro-celebrity. The only difference is that the micro-celebrities have a distributed network of fans, rather than local ones.  Small groups (of say, less than 1000) can easily form, some of the forces which motivate the formation of these groups are worth looking to into, and will be covered in posts to come.

Passages: getting close to interactive fiction

Friday, December 21st, 2007

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Aleks sent me this link to the game “Passages” a couple of weeks ago, which also got picked up on the blogosphere. It’s definitely worth spending ten minutes playing the game. I’ll try not to spoil it too much, but some may want to play it first and then read the post.

Passages is getting closer to what I would call interactive fiction. Although Passages is a game, it has a narrative associated with it. The game play leads the reader/player through the process discovery, and insights from the author. The success of the game hinges upon having a point of view, which most games as interactive fiction lack.

The main challenge of interactive fiction is related to the idea that author has a point of view, which she is trying to convey to the reader. This leads to tree and branch narratives, where the choices seem contrived or obvious in the attempts to lead the “reader” down a particular path. Interactive narratives are getting closer. They still offer incomplete experiences because the reader/player always tried to do something not built into the game engine, which breaks the illusion. Games like Bioshock are definitely moving towards more cinematic gaming experiences, which takes game art direction to new heights. However, improving interactive narratives is not solely based on more complex decision trees, artful imagery or polygon renderings.

Passages is very simple game, stripped down to 8 bit graphics. Its compelling narrative and commentary on life, relationships, and work life it above other works. It’s a simple reminder that games as the fiction of the future will still need to have a perspective and something compelling to say. Otherwise, it will be remain delegated to the realm of genre fiction.

Linking as a gesture of kindness.

Tuesday, December 11th, 2007

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Image source: flickr

David Weinberger gave a description of a link in a panel last year at the Hyperlinked Society Conference. A link is a conscious act of generosity. These acts is moral, and they form the architecture of the web. He goes on to explain that the syntax of a link (i.e. the href HTML tag) has no meaning within itself, it is merely an instruction which points to another location. The meaning of the link, which can be agreement or disagreement, is found in the text surrounding the link.

While these links have no meaning, they do have value, which is the reason by creating a link performing generosity. Google ranks pages by the number of links other sites point to a page. Appearing early in a search result clearly has value over a later listing. You can only have a reputation if other people can find you. A page and her owner’s reputation then relies on the generosity of others linking to her page. If an author disagrees with the contents of page and wishes to dispute it, linking to the page adds to its value and reputation. The author is then left to not link. However, this practice which the status quo forces people to use still leaves the reader at a disadvantage.

There have been suggestions to create a newer kind of syntax and link taxonomy which would add to the current binary options of link or no link. The simplest system would be to have three choices, positive link, negative link and no link. This system would actually be very easy to for users. All you need to do is add a tag to the link.

Flipping forward one year, I was struck when Jonathan Zittrain pointed out in his talk last Saturday, the use robot.txt files for telling search engines not to spider a file or directory started in the early age of the web as an adhoc measure by individual which became an internet standard. Today, it is much harder to get a standard adopted, but the story of robot.txt reminds us that it is possible to create grassroots change in internet standards. Endorsement links allude to aspects of the Semantic Web, but frankly, I’m not sure if it will every come. Contextual syntax might evolve over time with gradual implementations.

The idea of rated links get even more interesting when you consider how search engines might use links that interpret reputation and authority. Of course, gaming the system would occur, but that happens now and should not deter the implementation of a link taxonomy. It might also encourage search engines to become open to annotating listings, as Frank Pasquale has suggested. Generally, search results are given by relevance or time of creation. New categories could be ranked in terms by agreement, disagreement or even controversy. The end result would be better ways for author to link, for readers to under the context of the link, and for searcher to usage links in the aggregate.

Fidelity in Facebook.

Sunday, December 9th, 2007

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Image source: USGS

Yesterday, Facebook was frequently mentioned at the Symposium on Reputation Economies in Cyberspace conference, but I’m trying to figure out what is the value my Facebook network.

For a free service, Facebook is getting expensive. Not just for Microsoft, but for the users who maintain their social network. Dealing with Pokes, Invites and Scrabulous take time, effort and bandwidth. As the popularity and membership of Facebook increases, the cost for not participating grows as well. Just as there are costs associated with not having a telephone or email address, the social and economic pressure to join these sites can be readily felt.

These Facebook clicks of “friendship” are simple gestures that replace deeper interactions. This form of communication is low bandwidth, in terms of data but more importantly of cognition. We are now able to easily increase our social networks in terms of reach, but the fidelity of our interactions within the networks is decreasing. Facebook seems to value to the size of the network, but not the fidelity of the links. The value of a network is not only the number of nodes, but also the quality of the information that flows through the edges between the nodes. Finally, the work of Ronald Burt suggests that there is value in having a network that is unique from those with whom are competing. The low fidelity of Facebook communications show a shift toward networks which have low costs, effort, and unique characteristics, which overall have less value than we suppose.

Looking at usage rates, it is becoming the preferred tool for many people, young and old. One of the main reasons Facebook is a popular because of its convenience. We are able to maintain these relationships, which seemingly take a minimal amount of effort. A simple click allows us exchange gifts, play a game, or say hello. It also increases the efficiency of the user by automating one communication effort across many friends. By filling one movie quiz, we are able to apply this work to all our other friends who answered the questionnaire describing how much they liked “Shrek.” In a way, it’s like sending out a mass interactive Holiday Letter, which is admittedly better than nothing, but not quite fulfilling. Nevertheless, these Facebook apps are extremely efficient for members who have hundreds of friends. We are able to interact with all these friends though one gesture. For many current and recent students, Facebook is an intimate part of their social experience. However it is successful because it is compliments real time interactions, of a past history of deeper real time interactions. These compliments could have been face to face or some other digital communication form that has more fidelity than a Facebook post of ten word sentence on a user’s Wall.

What is the meaning of these gestures? What is the meaning when an app is flawed, as in the case of the movie taste matching application, if none of my favorite movies are listed? What is the cost of forgoing communication with higher fidelity?

The adoption of Facebook shows our willingness to extend a network (adding nodes) in exchange for quality of information and even meaning. Facebook is an important tool for maintaining relationships, especially when a person in a friendship moves away, such as attending a different university after high school or leaving a job. Before, these ties may have dissolved, but now they have a longer lifespan. But how long can a purely Facebook relationship last within itself?

The beauty of Facebook, and one of the reasons for it adoption, is that we can fake friendship, which is to say, simulate a relationship with minimal work. Rather than actually having a meaningful exchange with a person, in a couple of clicks you can send the latest application interaction to her. But has anything meaningful been communicated?

We do not acknowledge the trade offs between a large social graph with less fidelity in communication and a smaller social graph with higher fidelity in communication. With high fidelity, and more information, the relationship and connection will most likely wither away. This trade off is important and often left unconsidered.

I’m back and my brain is full.

Sunday, December 9th, 2007

I just got back from a couple of days outside New York. I had Friday off, so instead of Christmas shopping , cleaning house, and going to yoga, I went to a couple of great conferences. Yesterday, I went the Conference on Computational Social Sciences at Harvard’s Kennedy School. Afterward, I got on a train to attend the one day Symposium on Reputations Economies in Cyberspace hosted by Yale Law School’s Information Society Project. I looked around the people today to see if anyone else attended both. I’m not sure, but I may have been the only one.

I’m a bit tired, but there were some very good panels… and enough fodder for blogging to last me through the New Year.

Printing for the ages

Thursday, December 6th, 2007

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After many years, I finally made it to a dorkbot meeting, a tech meetup before there were meetups. One of the three presenters was Ted Johnson, a great tech guy and overall hacker. He showed a handful of projects, but my favorite is his Instant Digital Camera. Hacking together a Gameboy camera, screen and calculator printer, he captures digital images (which was pretty decent resolution) and translates it into analogue numeric printing, which is reminiscent of ASCII art.

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The best thing about this project is how Johnson takes printing back in the opposite direction. The abstract rendering of forms by smudged numbers is a reminder how digital color printing’s “perfection” can look really soulless at times. At work, I always prfer the old HP black and white laser printer over the color printer. The HP produces crisp black type, which you can physically feel to the touch. The color pages come out slick and shiny, as if they were still on a screen.

However, I’m skeptical of this nostalgia. Growing up in the transition from print to digital text, my infatuation with the physicality of text may merely be a reflection of age. The physicality of printed text gives the illusion of permanence that digital text lacks. This psychological relationship we have towards that illusion is powerful, which is reflected in the tendency to downgrade online academic journals and ebook over their print countrparts. As the march toward digital text continues for reasons of both efficiency and sustainability, the question remains on what we will lose in the process.